Pre-Alpha 0.4
Pre-Alpha 0.4 [Update 12/10/20]
-Fixed glitches when choosing a new move or type
-Escape now pauses and also exits out of any menu
-Space is now the interact key instead of E
-Growbots can be named when they are done incubating (right now you can just click on it’s name to edit it)
-Growbots move into your party if there is space when they are done incubating, otherwise they go into storage, and a message box tells you where it went
-Added character portraits to the dialogue box
-Implemented an Emotions system into the dialogue system, so character portraits can change emotions with each line
-Camera can be moved in 90 degree increments by pressing Q or E. (It’s best to keep the camera in the four cardinal directions to work best with the four-directional character sprites.)
-Added NPCs with sprites that update their direction dynamically to keep the same direction relative to the world, and can be in either a walking or idle animation state
-Progress on Growbot ‘Core-i‘ 3D Model. (Screenshots below)
Updates are posted here: https://growbotsrpg.wordpress.com/updates/
Growbots: Battle Academy
Status | In development |
Publisher | |
Author | Hellfun Games |
Genre | Role Playing |
Tags | job-system, Ludum Dare 47, Monsters, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Type Changing and Reserve PointsOct 19, 2020
- Type EffectivenessOct 19, 2020
- Pre-Alpha 0.6 Preview - Battle UI setupOct 18, 2020
- What is Growbots?Oct 17, 2020
- Pre-Alpha 0.6 PreviewOct 16, 2020
- Pre-Alpha 0.5Oct 15, 2020
- Growbot: Core-i [Wip]Oct 14, 2020
- Pre-Alpha 0.5 Preview - Mining System [WIP]Oct 13, 2020
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